Video games have been a competitive sport. Arcade box used to have their record high pixilated,
every child wants to be one of the best results in the vicinity of your home.
With the explosion of the Internet and the iconic first-person shooter games like Doom and the release of Counter-Strike, players from around the world began to come together. 1997, one of the first electronic sports organization, Cyber athelete professional league created. Since then, the game's world leap in online gaming and streaming media. Let's take a closer look at the phenomenon.
The rise of online gaming and on-site
Over the past four decades, online gaming has become one of the largest entertainment industries in the world. According to the PwC report, the market value of the global online gaming industry in 2010 was about $ 5.6 trillion! This is more than any magazine or music industry and the film industry is about two-thirds the size of the higher. According to the 2011 report of the Entertainment Software Association, the average age of US gamers are 37 and 42% of these players are women.One is the biggest trend today live stream is not music (you may assume that before), but a competitive game. Today, e-sports, attracting thousands of spectators.
Many sites today, catering specifically for gamers and fans of the event is forwarded to the electron motion. Several e-sports sites on the Internet explosion webcast take competitive video gaming to a whole new level, making it by millions of people in the industry who are confined to see the sport.
Streaming video games: the big players
In Own3D.tv and TwitchTV major player in the video game streaming today. Own3D.tv begin online streaming video games in 2010, and now, the site received more than 4 million monthly unique visitors for the video game live. In March 2011, Electronic Sports League (ESL), the world's biggest championship, broadcast Intel Extreme Masters, which is one of the year's most popular game play, through Own3d. With the $ 400,000 as a bonus, the game attracted 75,000 spectators to the race site at the same time in an individual event days, while the general public has reached millions of players.
June 2011 saw more than 200,000 spectators to watch the game at the same time by Dreamhack event (which is based around the League, another popular game) in Own3d, with 250 Gbps of traffic.And streaming video live Justin.tv suppliers witnessed the pace of e-sports video streaming is growing so fast, the whole website dedicated to it. In June 2011, after they released TwitchTV,
streaming video games to reach approximately 3.2million views, their main website monthly unique. TwitchTV now involves more than 12 million monthly unique visitors. There is also a steady monthly growth rate of 11% since its launch month. In addition,
TwitchTV has over 1000 channel partners. He also received more than 80,000 downloads of the iPhone app,
in less than a month to launch applications. And October 10 and October 16 of the site to get a lot of traffic from the chart below to see:
Total Hours Watch the video: 6,737,250
Weekly unique visitors: 4,214,057
Watched by a single viewer total hours: 1.6
Only a week chatters: 309,220
In a single data stream while the peak audience: 125,862
At the same time the whole game content peak audience: 165,250
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